![]() ![]() Unavowed looks great, and Ben Chandler’s art looks better than ever. The game is at a 640×360 resolution this time, rather than 320×200. Unavowed also pushes to the limit what can be done with AGS. But there are several choices that you can make that end up shaping how you will get to the end of the game. Other than that it plays like a standard point and click, with puzzles and inventory. In this case, scrolling the cursor over something makes a description appear on screen, and you just left click to interact. ![]() You don’t have to put up with having to choose different icons when you want to do something. Unavowed was developed on Adventure Game Studio, but it has many things that make it stand out from other games made in that engine, even previous Wadjet Eye games. “Trust me, your life will never be the same.” This essentially makes them a silent character, which is a first for Wadjet Eye as well. Each origin story has a different prologue involving the possession, and also gives different dialogue options you can use to advance. During the start of the game we choose gender, name and their origin story (or class, if you will) between policeman, actor or bartender. The references to the character are vague on purpose, because of the previously mentioned character creation. ![]() And who knows what that pesky demon might have done over a year, or why. And our mission will be to undo whatever it is that demon did when it possessed us. Since our character can’t go back to their old life they just become the newest member of the Unavowed. You get saved by the New York branch of the Unavowed, a secret society that fights evil from within the shadows. Our character has spent a year possessed by a demon, doing all sort of things around New York. In Unavowed we play as a character whose life has changed drastically. ![]() It has no combat though, which is an interesting choice, but one that works in the game. It has many RPG elements, like a small degree of character creation, companions whose skills will help us advance, or even character classes. Unavowed is a graphic adventure, as usual with Wadjet Eye, but it’s not your usual graphic adventure. And now that it’s out we’ll see if the wait was worth it. And while we hadn’t had a game designed by Dave Gilbert directly since Blackwell Epiphany there was a good reason. Any game they put forward was better than the previous one. Perhaps even altering the dialogue so Eli doesn't suggest HE should be the one taking out the golem and that the player should merely dsitract the construct for him to be able to do so (Mandana has to kill it after all and the player doesn't distract anybody in this solution).Wadjet Eye games has built a great reputation over the years as publisher/developer of adventure games. Other fixes would include redesigning the puzzle altogether given this particular combination of people. in the liquor closet so we can make the connection that the bottle is potentially part of a larger puzzle (apart from the safe code) and that it can be opened/emptied so that Mandana can go inside it (much less of a stretch IMHO) A slightly larger fix: Give the player some item to open the bottle with and put it e.g. Allow Mandana to be used on the bottle, not only the bottle on Mandana.Ģ. In my opinion there are two quick fixes to make the puzzle better if you have Mandana on your party:ġ. The way you use the bottle on Mandana is awkward - you can only use the bottle on her but if you select her character from the inventory and use it on the bottle (I actually made the connection early on despite the points above) she says she has no clue what you want to achieve - even if it makes sense that SHE goes inside the bottle, not "you force the bottle on her".The bottle we have is corked and we have no item to open it - why would we assume that Mandana can go inside a sealed bottle (even though I think the bottle is somehow opened magically).The bottle we have is FULL, why would we assume a Jinn can go inside a full bottle (even if this is used for comedic effect later).We only see Mandana and Kalesh go into THEIR bottles, why would the player assume they can go into ANY bottle?.The player sees this happening ONCE at the very beginning of the game - the time separation is too great in my opinion.Relying on making a connection that Mandana can go into bottles is a major stretch due to the following reasons: you can place the bottle on the table but it does nothing (very confusing) and Eli suggests you should distract the golem so he can kill it (even though in the end he isn't the one to do so). The solution is really obnoxious if you only have Eli and Mandana on your team - the dialogue and options kinda push you in two directions taken from the OTHER solutions of the puzzle if you had a different combination of people on your team. ![]()
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